![]() ![]() ![]() The product is compatible with 3ds Max 2012-2014 (64bit) | V-Ray 1.5 SP2-SP5, V-Ray 2.0 Useful for V-Ray newbies, average and power users. You can create and manage your Material Library.Īll textures used are seamless (1336 maps on 3.42GB). We take the guess work out of creating superb looking materials, leaving you to focus on the more important parts of your project.ġ715 V-Ray material presets and templates:Ĭompatible with V-Ray SP2/SP3/SP4/SP5, V-Ray 2.0 and above.Īll materials have been tested by professionals on real projects. The materials have also been expertly optimized for both speed and quality. ![]() Each material has been meticulously designed to allow professionals and newcomers alike the ability to produce stunning imagery with ease. All our materials have been tested by professionals on real projects and were highly appreciated. SIGERSHADERS - materials and plug-ins for the various 3D software (3ds Max, Maya, Cinema 4D.) and rendering engines (V-Ray, Mental Ray.). It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete, Carpaint, Liquid, Wall, Glass, Parquet, Wood, Gemstone, Cloth, Plastic. Powerful material collection for use with the Autodesk 3ds Max and V-Ray rendering engine. The state of the network in general, as there could be potential intermittent hard drive failure.SIGERSHADERS V-Ray Material Presets Pro 2.6.3 for 3ds Max | 3.1 GB.The User privileges on a shared network mapped drive.Firewall settings if the library is located on a network.Test resetting the user preferences for 3ds Max to their defaults.The Material Library installer files can be found in the following directory location: C:\Autodesk\Autodesk_3ds_Max_version number_EFGJKPS_Win_64bit\Content\ADSKMaterials\ Run the 3ds Max installation once again and ensure that the installation of the Material Libraries is enabled.Reload any newly changed paths for the missing material libraries in the 3ds Max Configure User Paths dialog, especially after moving machines or hard drives.Note: Material Libraries are render engine dependent and will not display with an unsupported render engine selected.In Render Setup (F10), change render solution from Scanline (or another engine) to the correct, supported renderer for the current Material Library being accessed.Solution: If a Material Library does not load, is missing or the roll-out menu is empty try the following: ![]()
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